A children's adventure game that is fun for all ages. The game is based on the Muppet Treasure Island movie. The game is divided into 4 parts. In each part there are a number of tasks to complete which are fairly simple. There are 2 hours of full-screen video featuring live-action characters - Tim Curry and Billy Conolly from the movie.
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It would have been wonderful to have Jim Henson around to ask him about his views on educating the young. I imagine that Mr. Henson would have said that learning should be fun; that the more entertaining a learning experience is, the easier it is to retain that knowledge. Through their association with 'Sesame Street', and their own 'Muppet Show', Jim Henson's Muppets have touched the lives of millions of people; educating them while being entertained. Following that lead, Activision's 'Muppet Treasure Island' sets sail with an inspiring interactive adventure game that succeeds in both enlightening and entertaining the player.
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Learning Made Fun, Muppet Style
The Muppets at Walt Disney World RESTORED Jim Henson Hour Muppet torrent description, click at download link. Free Download The Muppets at Walt Disney World RESTORED Jim Henson Hour Muppet with a link at Picktorrent is the largest BitTorrent search engine on the net with millions of torrents. By Jim Henson Video. DVD ISO: connects att vision of the future 1993 att dvdr. Of more than 30 hours of video feedBUCK GaLore produced in 2000 AD recorded on a security cam vcr so that a 2 hour vhs tape records 72 hours of material. My favorite glitch tape. The soundtrack is by Andrew Eigus aka Selffish is the protagonist of the.
Based on Robert Louis Stevenson's classic novel 'Treasure Island', and the Walt Disney feature 'Muppet Treasure Island', this game puts you in the role of the young hero 'Hawkins' and adds a zany cast of Muppet characters to help you find Captain Flint's hidden treasure.
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Starting off at the Benbow Inn, the first of four richly animated `worlds' you'll visit, we're first introduced to our friend Stevenson, the helpful parrot. Stevenson, a new Muppet character, will accompany you throughout the game, giving you helpful advice and also carrying all the neat stuff you pick up along the way. At the Benbow Inn, we quickly meet Billy Bones (played by actor Billy Connoly), the man who was with Captain Flint when he buried the treasure on the island. I say quickly because Billy finds the dreaded 'black spot' (the universal pirate symbol for death) up on his room and he soon disappears from the game. But, Billy was there for a purpose, for he was the keeper of the famous map to treasure island. After some searching in and about the Inn, you'll find a key to Billy's sea chest, which contains the much fabled map to Treasure Island.
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Once you've gotten the map, and survived the pirates bombing attempt, you're off to the town of Bristol. In Bristol, your goal is to acquire the Seal of Passage from the Squire Trelawney, the son of Bristol's master shipbuilder. But in order to meet the Squire, you must first be properly dressed. So, it's off to buy a new outfit at Monsieur Edouard's tailor shop. Being a young explorer, it's happens that you don't quite have enough money to purchase a Monsieur Edouard original; so in order to earn a few extra `doubloons' you help Pops by ridding the shop of pesky pirates. How? By blasting the pirates in the nose with freshly baked cherry pies, of course!! You'll be rewarded one doubloon for every plastered pirate, but watch out, you'll be docked one doubloon whenever you accidentally nail one of the shops customers.
Once you've earned your keep and have purchased your new clothes, the Squire will now be happy to meet you. A Seal of Passage doesn't come easy and the only way you'll get it is by showing the Squire the map to Treasure Island. The Squire, played by Fozzy Bear (WOKKA WOKKA!!) will grant you the Seal of Passage and join you on your trip to the Island.
Your new Seal will grant you passage on the Hispaniola, a tall ship commanded by Captain Smollett, played here by the one and only Kermit the Frog. On board the ship, you must prove your worthiness by completing the five tasks set out by Captain Smollett; Build a model ship, Fire the cannon, Weigh the anchor, load the jolly boat and Help Long John Silver make apple pies in the galley. Some of the tasks, in particular the ship building exercise, provides the game player with the chance to learn a little about ships. In addition, the Captain's cabin is filled with all kinds of neat information.
Once your tasks are complete, you'll be invited to the top of the helm for an astronomy lesson at nightfall. The lesson, narrated by Kermit, takes you through a list of constellations which many sailors must have gazed upon as they guided their ships across the night sea.
When morning comes, Captain Smollett will ask you to steer the boat to Treasure Island. Once again, this is a learning experience because you have to know the difference between 'port' and 'starboard' if you ever want to make to the island.
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Having navigated the Hispaniola to Treasure Island, you get kidnapped by Long John Silver, played by Tim Curry, and his evil band of pirates. Silver steals your map, but all is not lost. With a little work, and a few problem solving skills, you'll be able to decode Flint's secret password and meet up with Queen Benjamina, played by Miss Piggy. Now, the pirates will try to steal your treasure again, but you'll be able to wipe out their attack with a throwing few handy coconuts.
First Rate Graphics & Sound
As we might come to expect from any product associated the Jim Henson Productions, Muppet Treasure Island offers top of the line graphics and sound. The 'live action' video is nicely supplemented by brightly colored 3-D cartoon backgrounds. While the sound always seemed to slightly lag behind the movement of the characters mouths, the end product is nonetheless quite pleasing to the eye. Sound quality is pretty standard fair for a CD-ROM based game, but Muppet Treasure Island benefits from an interesting soundtrack and of course the very familiar voices of your favorite Muppet characters.
Conclusions
There have been only a few rare occasions where I have been able to play an entire `kids' game strait through to the finish; this was one of those times. In fact, you couldn't wipe the grin off my face most of the time. It comes highly recommended for young and old alike.
Muppet Treasure Island truly delivers on fronts. Jim Henson would have been proud.
How to run this game on modern Windows PC?
This game has been set up to work on modern Windows (10/8/7/Vista/XP 64/32-bit) computers without problems. Please choose Download - Easy Setup (640 MB).This game has been set up to work on modern Windows (10/8/7/Vista/XP 64/32-bit) computers without problems. Please choose Download - Easy Setup (845 MB).
People who downloaded Muppet Treasure Island have also downloaded:
Monty Python & the Quest for the Holy Grail, Monty Python's The Meaning of Life, Mummy: Tomb of the Pharaoh, Myst IV: Revelation, Myst 3: Exile, Myst: Masterpiece Edition, Myst V: End of Ages, Lost Files of Sherlock Holmes 2 (a.k.a. Case of Rose Tattoo)
Monty Python & the Quest for the Holy Grail, Monty Python's The Meaning of Life, Mummy: Tomb of the Pharaoh, Myst IV: Revelation, Myst 3: Exile, Myst: Masterpiece Edition, Myst V: End of Ages, Lost Files of Sherlock Holmes 2 (a.k.a. Case of Rose Tattoo)
DAY 136
Today's drawing highlights 2 attractions from the start of the 90s, both are 25-ish minutes long are very eye-popping, feature fireworks and are mostly screen-heavy (even though some live elements are used). These are Muppet Vision 3D and Fantasmic. This is all for the former, since it's a lot of things: it's been 25 years since Jim Henson passed away, it was the only project he actually worked with the Disney company on/his last project overall and today marks the 25th anniversary the show premiered at Hollywood Studios.
Now, I'm fully aware that the Muppets have had a couple attractions at the Disney parks, but none of them stayed longer than a year and haven't make that much of an impact. If this was an all Muppets project, I'd include 'em, but I'm sorry; you won't be seeing the live-shows, 'Give a Day, Get a Disney Day' promotion, the Mobile Labs or in this project. Muppet Vision 3D all started when the Jim Henson Hour got canned. Jim got a call from the Disney company, asking if he'd be willing to sell his Muppets. Jim was a bit interested, but before getting official with any deals, a TV special was made called 'The Muppets at Walt Disney World' (which I ALSO won't be covering since I consider that Disney-owned-Muppet project; just a Muppet project with Disney elements in it). While that was being made, Jim and the Imagineers began plans for Muppet attractions for both parks. These plans included a pizza parlor hosted by Gonzo and Rizzo, a Muppet version of the Great Movie Ride, a parade, an American attraction under the Hall of Presidents, even a Disneyland takeover for an entire year! So much was closed off, preparations were made, concept art approved of, but sadly one gigantic hole fell through causing everything to hault: Jim Henson passed away May 16th. That was a serious bust that shook up the whole world. Only 3 things remained: a live show (soon replaced by Voyage of the Little mermaid), a gift shop (still standing, but is now 10% Muppet merch, 90% Disney merch) and our subject for today, a 3D show. Directed by ol' Jimmy, written by Bill Prady and, like I said, debuting to the public 25 years ago in MGM Studios, this is one of the best 3D attractions ever made. And I'm not saying that as a Muppet fan, I mean in general. The basic premise of this show is to showcase... cheesy 3D effects. What else would you expect? 3D is a gimmick anyway. From cheap tricks to elaborate music numders, you'll get a full experience of all the tricks of the trade. It equally shows all the stuff you'd expect from the Muppets; bad jokes from Fozzie, inventions from Muppet Labs going horribly wrong, Piggy and Sam Eagle trying to do music numbers but it backfires on them, penguins being thrown around and the usual ending where you go out with a bang. The Muppeteers do wonderfully as always with their characters, though do you find it strange that Jerry's not in this (not even as the Announcer giving the preshow instructions)? The sets used in the film are all really elaborate and even though it's mostly typical puppetry, they still manage to blow us away (like all the movements in the sets to Muppet Labs and all the puppets shown in A Salute to All Nations, but Mostly America'). The 3D is effective, especially with Waldo. Even though he was made for the Jim Henson Hour, he feels more at home here. He's a lot like the Genie from Aladdin; over-the-top cartoony-logic, blue skin, hates getting trapped, you get the idea. The atmosphere only sells the 3D even more, because the intricate detail that went into recreating the Muppet theater is beyond amazing. Bubbles fall through the air, fireworks blast through the ceilings, the VacuuMuppet sucking wind, animatronics of the band of Penguins/Statler & Waldorf in their box/the Swedish Chef in the projection room, even a walk-around Sweetums! The preshow you can tell is very different from the actual show (the only similarity is that there's still no Jerry), but it's still done well. I remember first seeing this show on my first trip to MGM Studios and after seeing this show... I was scarred of it and 3D for a while. I was mostly used to seeing the Muppets in their more child-friendly stuff and seeing stuff like Beaker's pain, the explosions and even Waldo was unsettling (don't worry, I discovered that's how they started out years later). This was also my first 3D show ever and I didn't know what to expect, but seeing all the stuff just pop out of the screen and get that close to my face felt claustrophobic (I don't know if I cried or not). After this, I would normally skip this show (wait outside with one of my parents while the other parent took my little sister and brother to see this) and with any other 3D show, I would usually not wear the glasses. Of course, I got used to 3D and I now see this usually 3 times when I go to Hollywood Studios. The movie would later make its way to Disney's California Adventure, with a building and queue that's too busy compared to the simple brick building Florida has. It lasted for 14 years until being replaced by a cheap Frozen attraction, and that's not said because of Frozen's overmarket-ization, but it's literally just showing the movie with captions on. And recently with Hollywood Studios about to become 'the Star Wars and Pixar Park', people were worried that the same might happen to the original in Florida. Not by a long shot! It's been announced that some of the original Muppet Courtyard ideas are gonna be brought back and the Muppets are finally gonna get their own section of the park! It's just so great the Disney's finally having a heart and letting Jim's last project live on. Thank you very much for creating a fabulous demonstration of how to do 3D technology correctly, enjoy the rest of your stay at Walt Disney World, rest in peace Jim, and we'll all be seeing you again lots of times!
Fantasmic was made in 1992 and a result to have park goers stay late and buy dinner while at the park. There were many different attempts made, but none of them worked out well. After seeing international stuff, they got perfect ideas and the Imagineering team collaborated with the Animation Resources department and WD Creative Entertainment. There was a pushback to the release after the LA riots and the show was originally going to be called 'Imagination'. That's how the Disneyland version was developed. How was the MGM Studios one made? They needed more attendance at that particular park. The plot of the show is pretty loose. It's about Mickey dreaming and trying to defeat villains that somehow invaded his dream? It's not really a story-driven show; it's better experienced that described. There's a lot of great spectacle effects that make this show great. There are fireworks, synchronized water fountains with lights in them, lasers effects, great music from both the score and the classic songs, huge animatronics, live actors, recycled footage created before computer editing softwares made this easy, pyrotechnics all around, this goes the whole 9 yards in being special effects porn (wow, that sounded gross). It has a sense of anticipation, the effects are done fantastically portrayed, the music sweeps you up, it's best described as magical! Mickey's able to be his heroic daring self again and he's one of the main forces of the show. We get to see him in many different personalities; Disneyland meet-&-greet, old school classic, brave little tailor, sorcerer, etc. There's many of other characters shown which, as I've mentioned before, is great to see them all in the same place. My family actually came across this attraction unintentionally. Late one night after seeing Beauty & the Beast Live on Stage, we saw an entrance as we exited to the left. We never went through that part before and were wondering where the long path lead to. We followed the signs and arrived at the theater, wondering what would happen. Lemme tell you, we were all shocked at what it was like. On its own, it's not much to talk on. The real fun talking is comparing the differences. Disneyland's takes place at Tom Sawyer's Island, has a Jungle Book/Pink Elephants/Pinocchio moment, Peter Pan battles Captain Hook on the Sailing Ship Columbia, Ursula has a scene after the Wicked Queen, the battle with Dragon Maleficent is sort of anticlimactic and the big finale takes place on the Mark Twain River Boat. Walt Disney World's version takes place at a newly constructed theater instead of a taking place at a preexisting location, has a bubbles sequence with roughly every Disney animated film ever made, Pocahontas instead of Peter Pan, there's more villains brought together to destroy Mickey, cobra Jafar appears instead of Kaa, the boat at the grand finale is less grand/more 1920s-ish and the final battle between Mickey and Dragon Maleficent feels more like a big climax building and building. There were also updates given to the California show, such as digitally cleaning up the animated sequences, adding in some new effects and building a new dragon. In comparing the 2, I feel like Hollywood Studios is better; not because it's from my hometown, there's just some elements that are done better here than in California. Besides, we've got seats! The only things that California does better is Peter Pan (it's just more memorable than Pocahontas ever is), the dragon animatronic and the Mark Twain boat. It's still a great show to see after dark. It's some imagination, huh?
DAY 138
Comment & enjoy!
Today's drawing highlights 2 attractions from the start of the 90s, both are 25-ish minutes long are very eye-popping, feature fireworks and are mostly screen-heavy (even though some live elements are used). These are Muppet Vision 3D and Fantasmic. This is all for the former, since it's a lot of things: it's been 25 years since Jim Henson passed away, it was the only project he actually worked with the Disney company on/his last project overall and today marks the 25th anniversary the show premiered at Hollywood Studios.
Now, I'm fully aware that the Muppets have had a couple attractions at the Disney parks, but none of them stayed longer than a year and haven't make that much of an impact. If this was an all Muppets project, I'd include 'em, but I'm sorry; you won't be seeing the live-shows, 'Give a Day, Get a Disney Day' promotion, the Mobile Labs or in this project. Muppet Vision 3D all started when the Jim Henson Hour got canned. Jim got a call from the Disney company, asking if he'd be willing to sell his Muppets. Jim was a bit interested, but before getting official with any deals, a TV special was made called 'The Muppets at Walt Disney World' (which I ALSO won't be covering since I consider that Disney-owned-Muppet project; just a Muppet project with Disney elements in it). While that was being made, Jim and the Imagineers began plans for Muppet attractions for both parks. These plans included a pizza parlor hosted by Gonzo and Rizzo, a Muppet version of the Great Movie Ride, a parade, an American attraction under the Hall of Presidents, even a Disneyland takeover for an entire year! So much was closed off, preparations were made, concept art approved of, but sadly one gigantic hole fell through causing everything to hault: Jim Henson passed away May 16th. That was a serious bust that shook up the whole world. Only 3 things remained: a live show (soon replaced by Voyage of the Little mermaid), a gift shop (still standing, but is now 10% Muppet merch, 90% Disney merch) and our subject for today, a 3D show. Directed by ol' Jimmy, written by Bill Prady and, like I said, debuting to the public 25 years ago in MGM Studios, this is one of the best 3D attractions ever made. And I'm not saying that as a Muppet fan, I mean in general. The basic premise of this show is to showcase... cheesy 3D effects. What else would you expect? 3D is a gimmick anyway. From cheap tricks to elaborate music numders, you'll get a full experience of all the tricks of the trade. It equally shows all the stuff you'd expect from the Muppets; bad jokes from Fozzie, inventions from Muppet Labs going horribly wrong, Piggy and Sam Eagle trying to do music numbers but it backfires on them, penguins being thrown around and the usual ending where you go out with a bang. The Muppeteers do wonderfully as always with their characters, though do you find it strange that Jerry's not in this (not even as the Announcer giving the preshow instructions)? The sets used in the film are all really elaborate and even though it's mostly typical puppetry, they still manage to blow us away (like all the movements in the sets to Muppet Labs and all the puppets shown in A Salute to All Nations, but Mostly America'). The 3D is effective, especially with Waldo. Even though he was made for the Jim Henson Hour, he feels more at home here. He's a lot like the Genie from Aladdin; over-the-top cartoony-logic, blue skin, hates getting trapped, you get the idea. The atmosphere only sells the 3D even more, because the intricate detail that went into recreating the Muppet theater is beyond amazing. Bubbles fall through the air, fireworks blast through the ceilings, the VacuuMuppet sucking wind, animatronics of the band of Penguins/Statler & Waldorf in their box/the Swedish Chef in the projection room, even a walk-around Sweetums! The preshow you can tell is very different from the actual show (the only similarity is that there's still no Jerry), but it's still done well. I remember first seeing this show on my first trip to MGM Studios and after seeing this show... I was scarred of it and 3D for a while. I was mostly used to seeing the Muppets in their more child-friendly stuff and seeing stuff like Beaker's pain, the explosions and even Waldo was unsettling (don't worry, I discovered that's how they started out years later). This was also my first 3D show ever and I didn't know what to expect, but seeing all the stuff just pop out of the screen and get that close to my face felt claustrophobic (I don't know if I cried or not). After this, I would normally skip this show (wait outside with one of my parents while the other parent took my little sister and brother to see this) and with any other 3D show, I would usually not wear the glasses. Of course, I got used to 3D and I now see this usually 3 times when I go to Hollywood Studios. The movie would later make its way to Disney's California Adventure, with a building and queue that's too busy compared to the simple brick building Florida has. It lasted for 14 years until being replaced by a cheap Frozen attraction, and that's not said because of Frozen's overmarket-ization, but it's literally just showing the movie with captions on. And recently with Hollywood Studios about to become 'the Star Wars and Pixar Park', people were worried that the same might happen to the original in Florida. Not by a long shot! It's been announced that some of the original Muppet Courtyard ideas are gonna be brought back and the Muppets are finally gonna get their own section of the park! It's just so great the Disney's finally having a heart and letting Jim's last project live on. Thank you very much for creating a fabulous demonstration of how to do 3D technology correctly, enjoy the rest of your stay at Walt Disney World, rest in peace Jim, and we'll all be seeing you again lots of times!
Fantasmic was made in 1992 and a result to have park goers stay late and buy dinner while at the park. There were many different attempts made, but none of them worked out well. After seeing international stuff, they got perfect ideas and the Imagineering team collaborated with the Animation Resources department and WD Creative Entertainment. There was a pushback to the release after the LA riots and the show was originally going to be called 'Imagination'. That's how the Disneyland version was developed. How was the MGM Studios one made? They needed more attendance at that particular park. The plot of the show is pretty loose. It's about Mickey dreaming and trying to defeat villains that somehow invaded his dream? It's not really a story-driven show; it's better experienced that described. There's a lot of great spectacle effects that make this show great. There are fireworks, synchronized water fountains with lights in them, lasers effects, great music from both the score and the classic songs, huge animatronics, live actors, recycled footage created before computer editing softwares made this easy, pyrotechnics all around, this goes the whole 9 yards in being special effects porn (wow, that sounded gross). It has a sense of anticipation, the effects are done fantastically portrayed, the music sweeps you up, it's best described as magical! Mickey's able to be his heroic daring self again and he's one of the main forces of the show. We get to see him in many different personalities; Disneyland meet-&-greet, old school classic, brave little tailor, sorcerer, etc. There's many of other characters shown which, as I've mentioned before, is great to see them all in the same place. My family actually came across this attraction unintentionally. Late one night after seeing Beauty & the Beast Live on Stage, we saw an entrance as we exited to the left. We never went through that part before and were wondering where the long path lead to. We followed the signs and arrived at the theater, wondering what would happen. Lemme tell you, we were all shocked at what it was like. On its own, it's not much to talk on. The real fun talking is comparing the differences. Disneyland's takes place at Tom Sawyer's Island, has a Jungle Book/Pink Elephants/Pinocchio moment, Peter Pan battles Captain Hook on the Sailing Ship Columbia, Ursula has a scene after the Wicked Queen, the battle with Dragon Maleficent is sort of anticlimactic and the big finale takes place on the Mark Twain River Boat. Walt Disney World's version takes place at a newly constructed theater instead of a taking place at a preexisting location, has a bubbles sequence with roughly every Disney animated film ever made, Pocahontas instead of Peter Pan, there's more villains brought together to destroy Mickey, cobra Jafar appears instead of Kaa, the boat at the grand finale is less grand/more 1920s-ish and the final battle between Mickey and Dragon Maleficent feels more like a big climax building and building. There were also updates given to the California show, such as digitally cleaning up the animated sequences, adding in some new effects and building a new dragon. In comparing the 2, I feel like Hollywood Studios is better; not because it's from my hometown, there's just some elements that are done better here than in California. Besides, we've got seats! The only things that California does better is Peter Pan (it's just more memorable than Pocahontas ever is), the dragon animatronic and the Mark Twain boat. It's still a great show to see after dark. It's some imagination, huh?
DAY 138
Comment & enjoy!